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Game info |
| | Xenon | | Genre | Action Shooter | Developer | Bitmap Brothers | Publisher | Melbourne House | Released | 1988 | Rating
| Graphics: | 8.0 | Sound: | 4.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | Xenon is a vertical shoot 'em up game developed in 1988 for the arcades by The Bitmap Brothers (based on an Amiga 500 amplified hardware) as well as the Atari ST, Amiga (OCS/ECS), DOS, ZX, CPC and MSX home computers. |
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Review |
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STORY / GAMEPLAY
Human colonies are under attack by a mysterious and violent alien species called "The Xenites" (probably originating from planet Xenon). You're an elite pilot named Darrian and it's time to take action, defend your colony and engage the attackers in a battle with your secret weapon (an armored tank that can transform into a mighty aircraft! This transformation is quite unique for its time but it seems that it's effecting the gameplay quite a bit, as the game is an arcade shooter and when transforming (from air to ground) it slows down the action; a fact that can sometimes become frustrating. The transformation between these two different vehicles can be triggered almost at any time of the game (except during the mid and the end of any level boss sections). Along the way there are several power ups available to collect, necessary to destroy particular enemy structures or even battleships (plus the intelligent bosses at the end of each level.)
GRAPHICS / SOUND The DOS-based version supports CGA (4 colors), EGA (16 colors) and Tandy (16 colors) depending on your set up. As in all versions, graphics look pretty nice for its time with wonderfully drawn sprites and enemy installations. Although the backgrounds look quite similar throughout the game occasionally changing colors and their textures being mostly tiles, the enemy ground installations give this metal-like sense with nice shadows (mainly using dithering) while the sprites are nicely detailed. Check the screenshots below running in EGA mode. Everything moves fast (especially when airborne) and pretty smooth too. Note that, at the beginning of each sector there is a digitized face of Bitmap Brothers' Eric Matthews that tells the sector number, but with no sampled-speech here (only in the Amiga and ST versions). As far as the sound, unfortunately the DOS-based version does not support any AdLib sound hardware, rather than simple PC-speaker spot effects, and unfortunately missing the wonderful atmospheric tunes composed by David Whittaker. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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| CGA: 16-color palette (4 on-screen) | | EGA: 64-color palette (16 on-screen) | | VGA: 256-color palette (256 on-screen) | |
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